Direct hits don’t mean much, so using the bounce is key to making this power weapon work for you. Cindershot Image used with permission by copyright holderĪnother new explosive weapon, this time feeling more like a grenade launcher, the Cindershot fires bouncing explosives that also act like little gravity wells. Oh, and the Hydra has a punishing reload speed, so plan ahead for that. Naturally, these homing shots are perfect for seeking out and blowing up vehicles, and while you can lock on to individuals as well, you’re going to be better off just taking a shot rather than waiting for the lock-on in most situations. The regular shot is more powerful, taking about two hits to kill a normal enemy, while the tracking shots require double. It is best used against vehicles but is by no means useless against normal foot soldiers. The rockets this weapon spits out are much weaker than the SPNKR’s but come out faster and can track targets using a secondary fire mode. Our first new weapon is a new type of rocket launcher called the Hydra. Hydra Image used with permission by copyright holder Halo Infinite has no accuracy penalties for running or jumping, so you can pull off some crazy shots if you can line them up. The fire rate is quick enough that you can hit two shots before most can escape, and the clip of four is big enough without being overpowered. One headshot is a death sentence, and two to the body will drop any adversary. The skill floor and ceiling are much higher on this gun than the two previous weapons, but if you’ve got steady hands, then it can easily go toe to toe. Scoped or not, this rifle is meant for long-range thanks to its multiple zoom levels, but in the right hands is just as deadly at medium- and close-range, too. The focus of so many clips showing off insane skill, this was the weapon that started off the whole “no scope” craze. On the opposite end of the spectrum, we have the always flashy S7 Sniper Rifle. S7 Sniper Rifle Image used with permission by copyright holder The only things it won’t help you much against are vehicles and enemies at range, so plan around that when you draw this blade. Similar to the rocket launcher, as long as you see your crosshairs turn red, you basically get a free kill. A single swing will rip through any enemy like butter, and the lunge range is generous, while not ridiculous. In fact, thanks to the shotguns being a bit weaker and the inclusion of the new grappling hook equipment, the Energy Sword shines even brighter. Again, the Halo 2 iteration remains this weapon’s peak, but even with the balances, it stands as the best close-range weapon in Halo Infinite. The iconic weapon of the covenant was one we all wished we could get our hands on in the first Halo, and thankfully, we got our wish in the games following. Energy Sword Image used with permission by copyright holder Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and moreĢ.
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